Again, I won’t rehash what we said already in our original review, so I’ll shift gears to talk about the console experience itself. First up, the general UI and controller navigation. I’m not a fan of it. I know I’m coming over from PC, but I’ve played many online shooters across platforms where the UI is fine. I mean, it’s not terrible, but it definitely needs more work. Playing on console has made me realize just how many menus there are in this Delta Force Boosting game. It’s not a bother on PC since you can just flick to things with ease, but on console, there’s so much to press through, and on top of that, things just don’t always react to those presses. It’s easy to get confused about where your navigation is going, and it doesn’t fare any better in extraction mode, Operation. That’s somewhat common in extraction games on console, but it’s still not great here and could definitely use more refinement and better user tutorials. The spawn options seem to be bugged, too, with some items not being selectable or even functioning.
In general, the controller support during combat is pretty good. Mind you, I’m talking about how things are mapped and its ease of use, which Team Jade seemed to have at least nailed down there. But it goes without saying that the console version of the game suffers from several issues that make it feel, well, pretty bad.
The latency and general movement feel very “floaty,” almost detached in a way, and it’s quite possibly the worst I’ve ever experienced in an online shooter. Even after tweaking sensitivity and stick deadzones, I found myself overshooting on the aiming because of the noticeable delay in response. This floaty feeling is a consistent issue across all game modes, making precise gunfights and long-range engagements incredibly frustrating. It’s a massive blow to the core gameplay loop, which on PC feels tight and responsive in comparison. Basically, if you decided you wanted to crossplay with PC players, you’re putting yourself at a significant disadvantage. Of course, mouse and keyboard will always reign supreme when it comes to latency, but Delta Force especially makes it an uneven fight compared to many other shooters on the market today. That added latency just isn’t great, and it makes playing on console feel as if you are trying to walk against the raging currents of a river. It’s not good. I might play mainly on PC, but there are a handful of console shooters that feel great across all platforms. Delta Force is not one of them, sadly.
Playing on the PS5 Pro and Xbox Series X, Delta Force Boosting for sale suffers from some major frame rate and screen tearing issues. By default, VRR is turned on, which adds even more latency, and the game supports two modes: quality and performance. You’d think with a target framerate of 60 frames-per-second that VRR wouldn’t be needed, but disabling it in any mode results in endless screen tearing. It’s almost nauseating to experience, and I’m unsure whether the game is dipping in framerates or just struggling at too high a level. I get it when you go from 60 to 120; having VRR makes sense. However, even in quality mode, where the target is 60fps, turning VRR off produces some of the worst screen tearing I’ve ever seen in a game. The latency is better, but that defeats the point if it’s near unplayable. Team Jade needs to address this ASAP. Considering the size of the console market, it’s shocking that it was even released in this state.
Another highly sought-after mount is the Grisly Calico. This steed boasts a scaly, armor-like skin, giving it a monstrous and formidable look. While it is a random drop from anywhere in the Diablo IV Gold game, it is widely considered one of the rarest world drops. Many players have yet to even see this mount drop, making it an incredibly lucky find for anyone who stumbles upon it.
Some mounts can only be found in specific regions of Sanctuary. Examples include the Pale Mount and Taiga Roan in Fractured Peaks, the Granite-Coat in Scosglen, the Dustback and Striped Steppe in the Dry Steppes, the Buckskin Bay and Blood Bay in Kehjistan, and the Marshback and Marsh Roan in Hawezar. These require dedicated farming in their respective zones.
For those who engage in the Fields of Hatred, the PvP zones, some mounts and mount armors can be purchased from vendors using Red Dust, a currency earned from slaying other players. Examples include the Bloody Mount and the Bloody Warlord's Barding.
Mount armors, known as bardings, can also be a source of rare cosmetics. The Ashava Barding, Treasure Beast Barding, and Bone-Caged Barding are highly sought-after, as they are a rare drop from the corresponding world bosses: Ashava the Pestilent, Avarice the Gold-Cursed, and Wandering Death.
The drop rates for many of these rare mounts are exceptionally low, and there is no guaranteed method to acquire them other than pure chance. This can be frustrating for dedicated cheap D4 materials players, with some running hundreds of dungeons or killing countless monsters without success. The rarity of these cosmetics makes them a true achievement for those lucky enough to obtain them, serving as a visual representation of their perseverance and dedication to exploring every corner of Sanctuary. So, saddle up, adventurer, and may the RNG gods be ever in your favor.
Once you complete all seven challenges and defeat the final boss, you'll gain access to the Altar of Ascendancies. Here, you can choose your Ascendancy class, which will grant you your first two Ascendancy points, allowing you to begin customizing your character's playstyle with poe2 trade new abilities.
After completing the Trial of the Sehkemas and ascending to your chosen class, you will want to continue progressing and earn more Ascendancy points to unlock additional nodes in your Ascendancy skill tree. To do so, you'll need to complete the Trial of Chaos, which becomes available in Act 3.
The Trial of Chaos is located in the Temple of Chaos, and it is unlocked after you defeat Xyclucian, the Chimera, in the Chimeral Wetlands in Act 3. As with the Trial of the Sehkemas, you'll need to pick up a special item dropped by the boss: the Chimeral Inscribed Ultimatum. This item serves as your key to accessing the Trial of Chaos.
The Trial of Chaos follows a similar format to the Trial of the Sehkemas, but with an important twist. Instead of choosing between different rooms to enter, you'll be given the option to pick a negative modifier that will affect every room you enter afterward. This modifier can make the challenges even more difficult, but overcoming them will reward you with two more Ascendancy points.
Once you've completed the Trial of Chaos, you'll be able to select another Ascendancy class or enhance your current abilities, further customizing your character's power.
As you continue through cheap Path of Exile 2 Currency, there are additional ways to earn Ascendancy points, especially if you're looking to push your character's development beyond the basic trials. In higher difficulty modes, you'll need to access more challenging versions of the earlier trials to earn more Ascendancy points.
Again, I won’t rehash what we said already in our original review, so I’ll shift gears to talk about the console experience itself. First up, the general UI and controller navigation. I’m not a fan of it. I know I’m coming over from PC, but I’ve played many online shooters across platforms where the UI is fine. I mean, it’s not terrible, but it definitely needs more work. Playing on console has made me realize just how many menus there are in this Delta Force Boosting game. It’s not a bother on PC since you can just flick to things with ease, but on console, there’s so much to press through, and on top of that, things just don’t always react to those presses. It’s easy to get confused about where your navigation is going, and it doesn’t fare any better in extraction mode, Operation. That’s somewhat common in extraction games on console, but it’s still not great here and could definitely use more refinement and better user tutorials. The spawn options seem to be bugged, too, with some items not being selectable or even functioning.
In general, the controller support during combat is pretty good. Mind you, I’m talking about how things are mapped and its ease of use, which Team Jade seemed to have at least nailed down there. But it goes without saying that the console version of the game suffers from several issues that make it feel, well, pretty bad.
The latency and general movement feel very “floaty,” almost detached in a way, and it’s quite possibly the worst I’ve ever experienced in an online shooter. Even after tweaking sensitivity and stick deadzones, I found myself overshooting on the aiming because of the noticeable delay in response. This floaty feeling is a consistent issue across all game modes, making precise gunfights and long-range engagements incredibly frustrating. It’s a massive blow to the core gameplay loop, which on PC feels tight and responsive in comparison. Basically, if you decided you wanted to crossplay with PC players, you’re putting yourself at a significant disadvantage. Of course, mouse and keyboard will always reign supreme when it comes to latency, but Delta Force especially makes it an uneven fight compared to many other shooters on the market today. That added latency just isn’t great, and it makes playing on console feel as if you are trying to walk against the raging currents of a river. It’s not good. I might play mainly on PC, but there are a handful of console shooters that feel great across all platforms. Delta Force is not one of them, sadly.
Playing on the PS5 Pro and Xbox Series X, Delta Force Boosting for sale suffers from some major frame rate and screen tearing issues. By default, VRR is turned on, which adds even more latency, and the game supports two modes: quality and performance. You’d think with a target framerate of 60 frames-per-second that VRR wouldn’t be needed, but disabling it in any mode results in endless screen tearing. It’s almost nauseating to experience, and I’m unsure whether the game is dipping in framerates or just struggling at too high a level. I get it when you go from 60 to 120; having VRR makes sense. However, even in quality mode, where the target is 60fps, turning VRR off produces some of the worst screen tearing I’ve ever seen in a game. The latency is better, but that defeats the point if it’s near unplayable. Team Jade needs to address this ASAP. Considering the size of the console market, it’s shocking that it was even released in this state.
Another highly sought-after mount is the Grisly Calico. This steed boasts a scaly, armor-like skin, giving it a monstrous and formidable look. While it is a random drop from anywhere in the Diablo IV Gold game, it is widely considered one of the rarest world drops. Many players have yet to even see this mount drop, making it an incredibly lucky find for anyone who stumbles upon it.
Some mounts can only be found in specific regions of Sanctuary. Examples include the Pale Mount and Taiga Roan in Fractured Peaks, the Granite-Coat in Scosglen, the Dustback and Striped Steppe in the Dry Steppes, the Buckskin Bay and Blood Bay in Kehjistan, and the Marshback and Marsh Roan in Hawezar. These require dedicated farming in their respective zones.
For those who engage in the Fields of Hatred, the PvP zones, some mounts and mount armors can be purchased from vendors using Red Dust, a currency earned from slaying other players. Examples include the Bloody Mount and the Bloody Warlord's Barding.
Mount armors, known as bardings, can also be a source of rare cosmetics. The Ashava Barding, Treasure Beast Barding, and Bone-Caged Barding are highly sought-after, as they are a rare drop from the corresponding world bosses: Ashava the Pestilent, Avarice the Gold-Cursed, and Wandering Death.
The drop rates for many of these rare mounts are exceptionally low, and there is no guaranteed method to acquire them other than pure chance. This can be frustrating for dedicated cheap D4 materials players, with some running hundreds of dungeons or killing countless monsters without success. The rarity of these cosmetics makes them a true achievement for those lucky enough to obtain them, serving as a visual representation of their perseverance and dedication to exploring every corner of Sanctuary. So, saddle up, adventurer, and may the RNG gods be ever in your favor.
Once you complete all seven challenges and defeat the final boss, you'll gain access to the Altar of Ascendancies. Here, you can choose your Ascendancy class, which will grant you your first two Ascendancy points, allowing you to begin customizing your character's playstyle with poe2 trade new abilities.
After completing the Trial of the Sehkemas and ascending to your chosen class, you will want to continue progressing and earn more Ascendancy points to unlock additional nodes in your Ascendancy skill tree. To do so, you'll need to complete the Trial of Chaos, which becomes available in Act 3.
The Trial of Chaos is located in the Temple of Chaos, and it is unlocked after you defeat Xyclucian, the Chimera, in the Chimeral Wetlands in Act 3. As with the Trial of the Sehkemas, you'll need to pick up a special item dropped by the boss: the Chimeral Inscribed Ultimatum. This item serves as your key to accessing the Trial of Chaos.
The Trial of Chaos follows a similar format to the Trial of the Sehkemas, but with an important twist. Instead of choosing between different rooms to enter, you'll be given the option to pick a negative modifier that will affect every room you enter afterward. This modifier can make the challenges even more difficult, but overcoming them will reward you with two more Ascendancy points.
Once you've completed the Trial of Chaos, you'll be able to select another Ascendancy class or enhance your current abilities, further customizing your character's power.
As you continue through cheap Path of Exile 2 Currency, there are additional ways to earn Ascendancy points, especially if you're looking to push your character's development beyond the basic trials. In higher difficulty modes, you'll need to access more challenging versions of the earlier trials to earn more Ascendancy points.